![]() ![]() ![]() Synfig does, unfortunately, seem to have compatibility problems, at least at present, across a range of common distros. Until new Ubuntu version or the adoptation of a backport into 8.04 LTS, the only way to have synfigstudio running in Ubuntu Intrepid is build the binaries from he source code. It still crashes on Intrepid no matter what the package name is.ĭue to the incorporation if the newest GTK/GTKmm version (2.14) since Ubuntu Intrepid 8.10, the old version of synfigstudio included in that linux distribution has turned not usable. With ubuntu 8.10 synfigstudio says segmentation fault. The bug is fixed in synfigstudio 0.61.09. Segfault in intrepid is because of the new GTK+ version there. Starts loading, but at about 80-90% of the progress bar it simply crashes.Ī pity, but I won’t post a bug report anymore today. I wanted to make to know you that you are between our sources, your blog is really well done and has an excellent content! Visit the site and if you have any problem about are at your disposal! Forgive my bad English!Ĭan confirm that. Hello, they are the webmaster of, an aggregator of feed on linux. It’s been available in Debian since Lenny and in Ubuntu since Feisty. I only miss a quick render engine for editing animation because the current one is quite slow for a normal workflow.Īlthough it is relatively young it has definitely turned into a program that any 2D artist must have on their GNU/Linux box. I’ve been working with it during last year and I’m completely in love with it. On the other hand although the interface of Synfig-Studio can be strange for the first contact (most of the actions are found in the right click context menu), once you understand how it works it is very efficient. Behind it, there is a small but friendly community.Īll those features make Synfig a great application but it has also some weak points: there are some missing features not completely developed like the support of sound or saving and loading colour palettes. You can find there more info about the usage, the features and its development. which provide a complete set of tools in the artist’s hand.įinally in Synfig is easy to reuse libraries, group scattered layers to manage them like a single one, there are 22 different blend methods… If you want to dig synfig visit its web page. In Synfig there are an extensive set of primitives and transformation layers: Blurs (3), Distortions (6), Colour Filters (5), Fractals (2), Geometry Primitives (8), Gradients (6), Transform (3), Stylize (2) Text, Plant, Duplicate, etc. Additionally it is possible to link any compatible parameter between any two or more different layers, even placed in different canvases or even convert most of the parameters into a mathematically calculated formula, this allows Synfig to produce particle effects, path based brushes, vectors dynamically linked to any place of a curve and other interesting stuff. Also, those parameters are calculated on a float point basis obtaining smooth results at any size and any frame rate. ![]() In Synfig, every primitive or transformation is parametrically generated, which gives extreme flexibility during animation and doesn’t restrict artistic expression. This drastically reduces the amount of work to produce professional animations because the manual tweening from pose to pose is eliminated, without the need to draw each frame individually.īut this is not the only feature of Synfig… Unlike other FOSS that can be used to produce 2D animation (ktoon, pencil) in the “traditional” frame to frame animation, the Synfig workflow is based on vector primitives and their interpolation in time. Synfig has no comparable alternative software in the FOSS world. Fortunately Robert decided to license Synfig under the GNU GPL and turned it over the free software community to develop and use. In 2004 Voria shut down and was discontinued. Synfig was primary developed by Voria, an animation company founded by Robert Quattlebaum who was also the lead software engineer of the software. Synfig increases the 2D animation software available with a brilliant and professional piece of software. Other common multimedia tasks such as video playing, editing, raster and vector 2D graphics and 3D graphics or animation are currently being covered properly by free software / open source (FOSS) but there wasn’t enough FOSS alternatives for computer aided 2D animation. Guess what? We still need you to submit good articles about software you like!įor a long time 2D animation software has been dominated by proprietary software. Article submitted by Carlos López González. ![]()
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